Addictions Of Mobile Games….

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Video game addiction also known as gaming disorder or internet gaming disorder is generally defined as problematic, compulsive use of video and/or internet games, that results in significant impairment in an individual’s function in various life domains over a prolonged period of time. This and associated concepts have been under considerable research, debate and discussion among experts in several disciplines, and have generated controversy from the medical, scientific and gaming communities. The disorder may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyperfocus on in-game achievements, to the exclusion of other events in life.[3][4] Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests, and without regard for the negative consequences.

What Are the Signs of Video Game Addiction?

The American Psychiatric Association has identified nine warning signs to watch for when it comes to video game addiction. Although these can be helpful to better understand the severity of your own situation, it’s important to always seek the advice of a professional.

  1. Preoccupation with video games. The individual thinks about previous gaming activity or anticipates playing the next game; Gaming becomes the dominant activity in daily life.
  2. Withdrawal symptoms when gaming is taken away. These symptoms are typically described as irritability, anxiety, boredom, cravings, or sadness.
  3. Tolerance – the need to spend increasing amounts of time engaged in video games. This may be motivated by a need for completion of increasingly intricate, time-consuming, or difficult goals to achieve satisfaction and/or reduce fears of missing out.
  4. Unsuccessful attempts to control the participation in video games.
  5. Loss of interests in previous hobbies and entertainment as a result of, and with the exception of, video games.
  6. Continued excessive use of games despite knowledge of psychosocial problems. The individual continues to play despite negative impact.
  7. Has deceived family members, therapists, or others regarding their gaming.

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